Gee

“On the situated/embodied view of the mind, humans think (and learn) best when they are have a clear goal and are taking an action whose outcome matters to them. Digital media, like video games, can put people in just this role, even in cases they could never experience in real life (e.g., being a firefly trying to attract another firefly). Books can do this, as well, of course, but their focus on content and not the reader’s own actions and decisions, makes it harder. It requires proactive empathic readers who are reading like ‘writers’ and ‘re-writing’ the texts in their minds.”

Gee, J. P. (2015). Three paradigms in reading (really literacy) research and digital media. In R. Spiro, M. DeSchryver, M. Hagerman, P. Morsink, & P. Thompson (Eds.), Reading at a crossroads? Disjunctures and continuities in current conceptions and practices (pp. 63-78). New York: Routledge.

Also see:
wredactor
advanced literacies